INTRODUCTION
Normal Item
Death Blades has an upgrading poison damage based on item level...
Flaming Sword and Burning Fists has an upgrading Fire damage...
Fossil Staves has an upgrading mana regen...
Katana has an upgrading Increase attack speed
Jagged Katar has an upgrading damage to undead
Bronze axes have damage to demons enhanced
Bended Arcs > upgrading attack rating
Elf Arcs > attack Rating to undead
Lethal Boots > upgrading kick damage/level
Demon Mask > Demon Heal
Crane Claws > upgrading chance to openwounds
Cloaks > upgrading faster run/walk
Auric Boots > all have an aura but only level 2 based on item level
more...
Craft Item
Craft jewels and craft charms has been added. New recipe to craft powerful weapons and armors.
Set Item
All of the original Diablo II and Lord of Destruction sets are still in the game. Their properties have been
tweaked a bit for the mod (mainly reduced level requirements). In addition, the several Fury Sets can be assembled. Fury Sets have a surprise when you complete them. 3 sets for each class, 1 each for hirelings and 5 for generic chars...
Unique Item
There are Unique Class Rings and Amulets.
Rune
One additional rune has been added at the top of the heap, the Ski rune. You can cube to get better runes, but it gets progressively harder the higher in value they get. You can also cube downward, but you will get only one rune out. The itypes columns refer to groups of equipment you either see as a class (e.g. Mace Class) or by function. One runeword (Exile's Path) shown as "paladin" itype refers to a Paladin's class shield.
2 runes (r01 to r10) -> next higher rune (r02 to r11)
3 runes (r11 to r20) -> next higher rune (r12 to r21)
4 runes (r21 to r28) -> next higher rune (r22 to r29)
5 runes (r29 to r33) -> next higher rune (r30 to r34)
rune + rock + blacksmith hammer (r02 to r34) -> next lower rune (r01 to r33)
Runewords can be made using normal, superior or magical items. (You can access to a highlighted Horadric Cube recipes list by clicking the item picture.)
Gem
Traditional gems are the original amethysts, rubies, sapphires, emeralds, topazes, diamonds and skulls. They have significantly boosted level requirements! Each class has a distinct relationship with a gem. While yet only a small feature of the mod, look for future changes which emphasize the class gem as a focus for abilities. (You can access to a highlighted Horadric Cube recipes list by clicking the item picture.)
amazon <--> ruby
assassin <--> amethyst
barbarian <--> topaz
druid <--> emerald
necromancer <--> skull
paladin <--> diamond
sorceress <--> sapphire
Fury Gem
Your findings might include some odd minerals that have purple text and resemble gems in their properties. These are Fury Gems, a TFW special feature. While they are socketable and can be used in certain runewords, their real power is in augmenting item properties. Each fury gem has a property that applies to one or more item types, just like traditional Diablo II gems. But cube a fury gem with an item which is of the type displayed, and that property is permanently melded to the item. You can accrue properties on each item to quite high levels by successively cubing more fury gems to it. You are limited to cubing up to around 25 or
so properties on any single item; the game gets unstable and may crash if your items get too complex. And cubing more of the same property can increase its potency, up to the property's limit. Choose your fury gem stats wisely!
Fury gems can be cubed into normal, superior, magical, rare and crafted items only.
There are 75 fury gems, sequenced by gem level. You can cube three fury gems of the same type to get the next
higher fury gem. This is not quite the same as regular gems, it would be like cubing three chipped amethysts to get a flawed ruby. (You can access to a highlighted Horadric Cube recipes list by clicking the item picture.)
Skill Scroll
As you adventure, look for leather covers and skill scrolls. Put one cover and a scroll in the Cube to create a Skill Book which works like a charm (yes, bad pun). You now have access to the skill if you meet the book's level requirement, even (especially!) if it isn't in your skill trees. If you find another scroll for the same skill, combine the Skill Book with the matching scroll to advance to the next skill level. The other attributes that are generated when you first create the book will stay the same, so if you don't like them you must create a new book. Keep in mind that each advance will boost the level requirement of the book! You can increase up to +15 with sufficient scrolls, but if the skill is also in your skill tree and you learn that skill using your
skill points, then your maximum benefit will be only +3. (The +15 is still there, if you give the book to a different character that has not learned the skill.)
Every player skill has a scroll and a book! Due to the underlying game mechanics that allows this feature, a few skills will not work with certain classes. It is even a possibility some combination might crash the game. There is no feasible way for me to test all 1470 combinations in a reasonable amount of time.
You must be in the Heart of Rage or Unleashed Fury difficulty to increase a book past +5.
Miscellaneous
Strange things you may find in your advanture. Some are new throwing potions, and others are used in new Horadric recipes, except Horadric Cube itself. (You can access to a highlighted Horadric Cube recipes list by clicking the item picture.)
Horadric Cube
Full list of all Horadric Cube recipes in TFW: Awakening. (Base on lasted readme file of latest patch)